Assignment 5 Devlog 3: Enemies / Interaction / Puzzles
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In my game the enemy is a pad with spikes where when the player comes in contact with the spikes the player dies. When the player dies there is a small explosion graphic used with partical system of effects , the pad with spikes moves left to right in the game scene when ever the pad reaches the left end it moves right its the same when it reaches the right end it moves left. For interaction of the player with the game environment the score of the player is based on the distanced covered in y axis. I got a feedback saying the score continues to increase even if the player is not moving. I was able to fix the problem and now the game score only increases when the player moves up and stops when the player dies.
Files
Build.zip Play in browser
Sep 20, 2020
Up
Status | Prototype |
Author | Justin Thomas |
More posts
- Documentation + User GuideOct 16, 2020
- Assignment 5 Devlog 5: 2—Updates/planned updates based upon Testing SessionOct 11, 2020
- Game TestingOct 06, 2020
- Assignment 5 Devlog 5: UI / PolishOct 04, 2020
- Assignment 5 Devlog 4: Presentation / GraphicsSep 27, 2020
- Assignment 5 Devlog 2: Basic Level BlockingSep 13, 2020
- Assignment 5 Devlog 1: Player MovementAug 28, 2020
- Assignment 2Aug 28, 2020
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